#pragma once
#include "itemprocessor.h"


class StarItemProcessor : public ItemProcessor
{
public:
	StarItemProcessor(void);
	~StarItemProcessor(void);

	virtual void process( PlayerPlane* plane, MainLayer* mainLayer );

	virtual void parseXml( xml_node node );

	CC_SYNTHESIZE(int, _exp, Exp);
	CREATE_FUNC(StarItemProcessor);
};

